<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Grave Danger Devlog - itch.io</title><link>https://introvertedgames.itch.io/grave-danger</link><description>Crash landed. Surrounded. One shot to fly out alive.</description><item><guid>https://introvertedgames.itch.io/grave-danger/devlog/1653498/grave-danger-devlog-2-balancing-and-a-bit-of-polish</guid><title>Grave Danger Devlog #2 — Balancing and a bit of polish</title><link>https://introvertedgames.itch.io/grave-danger/devlog/1653498/grave-danger-devlog-2-balancing-and-a-bit-of-polish</link><pubDate>Sat, 05 Sep 2026 17:09:35 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Quieter week on my end this time around, but the time I did have went entirely toward two things: getting the weapons actually balanced, and starting to layer in some of the sound and visual effects...</p>]]></description></item><item><guid>https://introvertedgames.itch.io/grave-danger/devlog/1645102/grave-danger-first-dev-log</guid><title>Grave Danger - First Dev Log</title><link>https://introvertedgames.itch.io/grave-danger/devlog/1645102/grave-danger-first-dev-log</link><pubDate>Sat, 29 Aug 2026 20:44:31 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI5NjE5NzQxLnBuZw==/400x224%23c/h2F06u.png"/><p>Devlog #1 — Getting the word out Hey everyone, welcome to the first devlog for Grave Danger! The game&#039;s actually been in development for a while now and it&#039;s gotten pretty far along, so I figured it...</p>]]></description></item></channel></rss>